My program doesn't have bugs. It just develops random features.
UE3:SpeedTree (UDK)
Object >> SpeedTree |
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Properties[edit]
Property group 'Lighting'[edit]
LeafStaticShadowOpacity[edit]
Type: float
The probability of a shadow ray being blocked by the leaf material.
Default value: 0.5
Property group 'Material'[edit]
BillboardMaterial[edit]
Type: MaterialInterface
Billboard material.
Branch1Material[edit]
Type: MaterialInterface
Branch 1 material.
Branch2Material[edit]
Type: MaterialInterface
Branch 2 material.
FrondMaterial[edit]
Type: MaterialInterface
Frond material.
LeafCardMaterial[edit]
Type: MaterialInterface
Leaf card material.
LeafMeshMaterial[edit]
Type: MaterialInterface
Leaf mesh material.
Property group 'Wind'[edit]
WindDirection[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 0.0 |
Z | 0.0 |
WindStrength[edit]
Type: float
Default value: 0.2
Internal variables[edit]
bLegacySpeedTree[edit]
Type: bool
Modifiers: private, const
If TRUE, this tree was imported with the Speedtree 4 integration.
LightingGuid[edit]
Type: Object.Guid
Modifiers: private, const
Unique ID for this speed tree, used for caching during distributed lighting
SRH[edit]
Type: pointer{class FSpeedTreeResourceHelper}
Modifiers: duplicatetransient, native, const
Helper object to allow SpeedTree to be script exposed.