My program doesn't have bugs. It just develops random features.

UE3:SpeedTree (UDK)

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UDK Object >> SpeedTree
Package: 
Engine
This class in other games:
UT3

null

Properties[edit]

Property group 'Lighting'[edit]

LeafStaticShadowOpacity[edit]

Type: float

The probability of a shadow ray being blocked by the leaf material.

Default value: 0.5

Property group 'Material'[edit]

BillboardMaterial[edit]

Type: MaterialInterface

Billboard material.

Branch1Material[edit]

Type: MaterialInterface

Branch 1 material.

Branch2Material[edit]

Type: MaterialInterface

Branch 2 material.

FrondMaterial[edit]

Type: MaterialInterface

Frond material.

LeafCardMaterial[edit]

Type: MaterialInterface

Leaf card material.

LeafMeshMaterial[edit]

Type: MaterialInterface

Leaf mesh material.

Property group 'Wind'[edit]

WindDirection[edit]

Type: Object.Vector


Default value:

Member Value
X 1.0
Y 0.0
Z 0.0

WindStrength[edit]

Type: float


Default value: 0.2

Internal variables[edit]

bLegacySpeedTree[edit]

Type: bool

Modifiers: private, const

If TRUE, this tree was imported with the Speedtree 4 integration.

LightingGuid[edit]

Type: Object.Guid

Modifiers: private, const

Unique ID for this speed tree, used for caching during distributed lighting

SRH[edit]

Type: pointer{class FSpeedTreeResourceHelper}

Modifiers: duplicatetransient, native, const

Helper object to allow SpeedTree to be script exposed.