I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:SpeedTree (UDK)
Object >> SpeedTree |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'Lighting'
LeafStaticShadowOpacity
Type: float
The probability of a shadow ray being blocked by the leaf material.
Default value: 0.5
Property group 'Material'
BillboardMaterial
Type: MaterialInterface
Billboard material.
Branch1Material
Type: MaterialInterface
Branch 1 material.
Branch2Material
Type: MaterialInterface
Branch 2 material.
FrondMaterial
Type: MaterialInterface
Frond material.
LeafCardMaterial
Type: MaterialInterface
Leaf card material.
LeafMeshMaterial
Type: MaterialInterface
Leaf mesh material.
Property group 'Wind'
WindDirection
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 0.0 |
Z | 0.0 |
WindStrength
Type: float
Default value: 0.2
Internal variables
bLegacySpeedTree
Type: bool
Modifiers: private, const
If TRUE, this tree was imported with the Speedtree 4 integration.
LightingGuid
Type: Object.Guid
Modifiers: private, const
Unique ID for this speed tree, used for caching during distributed lighting
SRH
Type: pointer{class FSpeedTreeResourceHelper}
Modifiers: duplicatetransient, native, const
Helper object to allow SpeedTree to be script exposed.