There is no spoon

Difference between revisions of "UE3:SplineLoftActor (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
m (1 revision: class descriptions for UDK January update (part 5))
 
(One intermediate revision by one other user not shown)
Line 139: Line 139:
 
{{code|native function '''ClearLoftMesh''' ()}}
 
{{code|native function '''ClearLoftMesh''' ()}}
  
<!-- enter function description -->
+
Clear any static mesh assigned to this spline actor

Latest revision as of 05:48, 17 January 2010

UDK Object >> Actor >> SplineActor >> SplineLoftActor
Package: 
Engine


Properties[edit]

Property group 'SplineLoftActor'[edit]

bAcceptsLights[edit]

Type: bool

If TRUE, generated SplineMeshComponents will accept lights

Default value: True

bSmoothInterpRollAndScale[edit]

Type: bool

If TRUE, will use smooth interpolation (ease in/out) for Scale and Roll along this section of spline. If FALSE, uses linear

Default value: True

DeformMesh[edit]

Type: StaticMesh

Modifiers: const

Mesh to deform along spline

This must be set to have a visual mesh viewable in the world

TODO: make a map check for errors for this being None

DeformMeshMaterials[edit]

Type: array<MaterialInterface>

Modifiers: const

Materials to override with for this instance

Offset[edit]

Type: Object.Vector2D

Offset in X and Y for the mesh along the spline. Note the offset is applied BEFORE scaling and roll

Roll[edit]

Type: float

Roll around spline at this node, in degrees

ScaleX[edit]

Type: float

Size that mesh should be along its local X axis at this node on spline.

Default value: 1.0

ScaleY[edit]

Type: float

Size that mesh should be along its local Y axis at this node on spline.

Default value: 1.0

WorldXDir[edit]

Type: Object.Vector

Axis (in world space) used to determine the X axis for the mesh along the spline

Default value:

Member Value
X 1.0
Y 0.0
Z 0.0

Internal variables[edit]

SplineMeshComps[edit]

Type: array<SplineMeshComponent>

Components used to render deformed meshes along each connection spline to other nodes

Default values[edit]

Property Value
bBlockActors True
bCollideActors True
bEdShouldSnap True
bGameRelevant True
bMovable False
bStatic True
bWorldGeometry True

Subobjects[edit]

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: SplineActor.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.Spline.T_Loft_Spline'

Native functions[edit]

ClearLoftMesh[edit]

native function ClearLoftMesh ()

Clear any static mesh assigned to this spline actor