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UE3:SplineMeshComponent (UDK)

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Package: 
Engine


Properties[edit]

bSmoothInterpRollScale[edit]

Type: bool

If TRUE, will use smooth interpolation (ease in/out) for Scale, Roll, and Offset along this section of spline. If FALSE, uses linear

SplineParams[edit]

Type: SplineMeshParams

Spline that is used to deform mesh

SplineXDir[edit]

Type: Object.Vector

Axis (in component space) that is used to determine X axis for co-ordinates along spline

Default value:

Member Value
X 1.0
Y 0.0
Z 0.0

Default values[edit]

Property Value
bUseAsOccluder False
bUsePrecomputedShadows True

Structs[edit]

SplineMeshParams[edit]

Modifiers: native

Structure that holds info about spline, passed to renderer to deform StaticMesh. Also used by Lightmass, so be sure to update Lightmass::FSplineMeshParams and the static lighting code if this changes!

Object.Vector StartPos 
Start location of spline, in component space
Object.Vector StartTangent 
Start tangent of spline, in component space
Object.Vector2D StartScale 
X and Y scale applied to mesh at start of spline
float StartRoll 
Roll around spline applied at start
Object.Vector2D StartOffset 
Starting offset of the mesh from the spline, in component space
Object.Vector EndPos 
End location of spline, in component space
Object.Vector EndTangent 
End tangent of spline, in component space
Object.Vector2D EndScale 
X and Y scale applied to mesh at end of spline
float EndRoll 
Roll around spline applied at end
Object.Vector2D EndOffset 
Ending offset of the mesh from the spline, in component space