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Difference between revisions of "UE3:SplineLoftActor (UDK)"
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m (1 revision: class descriptions for UDK January update (part 5)) |
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Latest revision as of 05:48, 17 January 2010
Object >> Actor >> SplineActor >> SplineLoftActor |
Contents
- Package:
- Engine
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Properties[edit]
Property group 'SplineLoftActor'[edit]
bAcceptsLights[edit]
Type: bool
If TRUE, generated SplineMeshComponents will accept lights
Default value: True
bSmoothInterpRollAndScale[edit]
Type: bool
If TRUE, will use smooth interpolation (ease in/out) for Scale and Roll along this section of spline. If FALSE, uses linear
Default value: True
DeformMesh[edit]
Type: StaticMesh
Modifiers: const
Mesh to deform along spline
This must be set to have a visual mesh viewable in the world
TODO: make a map check for errors for this being None
DeformMeshMaterials[edit]
Type: array<MaterialInterface>
Modifiers: const
Materials to override with for this instance
Offset[edit]
Type: Object.Vector2D
Offset in X and Y for the mesh along the spline. Note the offset is applied BEFORE scaling and roll
Roll[edit]
Type: float
Roll around spline at this node, in degrees
ScaleX[edit]
Type: float
Size that mesh should be along its local X axis at this node on spline.
Default value: 1.0
ScaleY[edit]
Type: float
Size that mesh should be along its local Y axis at this node on spline.
Default value: 1.0
WorldXDir[edit]
Type: Object.Vector
Axis (in world space) used to determine the X axis for the mesh along the spline
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 0.0 |
Z | 0.0 |
Internal variables[edit]
SplineMeshComps[edit]
Type: array<SplineMeshComponent>
Components used to render deformed meshes along each connection spline to other nodes
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bCollideActors | True |
bEdShouldSnap | True |
bGameRelevant | True |
bMovable | False |
bStatic | True |
bWorldGeometry | True |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: SplineActor.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite | Texture2D'EditorResources.Spline.T_Loft_Spline' |
Native functions[edit]
ClearLoftMesh[edit]
Clear any static mesh assigned to this spline actor