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UE3:SplineLoftActor (UDK)

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UDK Object >> Actor >> SplineActor >> SplineLoftActor
Package: 
Engine


Properties

Property group 'SplineLoftActor'

bAcceptsLights

Type: bool

If TRUE, generated SplineMeshComponents will accept lights

Default value: True

bSmoothInterpRollAndScale

Type: bool

If TRUE, will use smooth interpolation (ease in/out) for Scale and Roll along this section of spline. If FALSE, uses linear

Default value: True

DeformMesh

Type: StaticMesh

Modifiers: const

Mesh to deform along spline

This must be set to have a visual mesh viewable in the world

TODO: make a map check for errors for this being None

DeformMeshMaterials

Type: array<MaterialInterface>

Modifiers: const

Materials to override with for this instance

Offset

Type: Object.Vector2D

Offset in X and Y for the mesh along the spline. Note the offset is applied BEFORE scaling and roll

Roll

Type: float

Roll around spline at this node, in degrees

ScaleX

Type: float

Size that mesh should be along its local X axis at this node on spline.

Default value: 1.0

ScaleY

Type: float

Size that mesh should be along its local Y axis at this node on spline.

Default value: 1.0

WorldXDir

Type: Object.Vector

Axis (in world space) used to determine the X axis for the mesh along the spline

Default value:

Member Value
X 1.0
Y 0.0
Z 0.0

Internal variables

SplineMeshComps

Type: array<SplineMeshComponent>

Components used to render deformed meshes along each connection spline to other nodes

Default values

Property Value
bBlockActors True
bCollideActors True
bEdShouldSnap True
bGameRelevant True
bMovable False
bStatic True
bWorldGeometry True

Subobjects

Sprite

Class: Engine.SpriteComponent

Inherits from: SplineActor.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.Spline.T_Loft_Spline'

Native functions

ClearLoftMesh

native function ClearLoftMesh ()

Clear any static mesh assigned to this spline actor