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UE3:StaticMeshCollectionActor (UDK)
Object >> Actor >> StaticMeshActorBase >> StaticMeshCollectionActor |
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This is a special type of actor used as the container for a large number of StaticMeshComponents on the console. This actor is created only during the console cooking process so cannot be placed by designers in the editor. It replaces multiple normal StaticMeshActors in content which has been cooked for the a console platform, becoming the owner for those StaticMeshActors' StaticMeshComponent.
Properties[edit]
MaxStaticMeshComponents[edit]
Type: int
Modifiers: config
The maximum number of StaticMeshComponents that can be attached to this actor. Once this number has been reached, a new StaticMeshCollectionActor will be created.
Default value: 100
StaticMeshComponents[edit]
Type: array<StaticMeshComponent>
Modifiers: const
Since the components array is only serialized during make, we need to store the components we contain in a separate array.