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UE3:StaticMeshCollectionActor (UDK)

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UDK Object >> Actor >> StaticMeshActorBase >> StaticMeshCollectionActor
Package: 
Engine
This class in other games:
UT3

This is a special type of actor used as the container for a large number of StaticMeshComponents on the console. This actor is created only during the console cooking process so cannot be placed by designers in the editor. It replaces multiple normal StaticMeshActors in content which has been cooked for the a console platform, becoming the owner for those StaticMeshActors' StaticMeshComponent.

Properties[edit]

MaxStaticMeshComponents[edit]

Type: int

Modifiers: config

The maximum number of StaticMeshComponents that can be attached to this actor. Once this number has been reached, a new StaticMeshCollectionActor will be created.

Default value: 100

StaticMeshComponents[edit]

Type: array<StaticMeshComponent>

Modifiers: const

Since the components array is only serialized during make, we need to store the components we contain in a separate array.