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UE3:StaticMeshMode_Options (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> StaticMeshMode_Options |
- Package:
- UnrealEd
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Options for the user to control how static meshes are dropped into the editor.
Properties
Property group 'StaticMeshMode_Options'
PreRotation
Type: Object.Rotator
Pre-rotation values to correct meshes with weird orientations.
RotationMax
Type: Object.Rotator
RotationMin
Type: Object.Rotator
Range for tweaks to rotation.
Scale3DMax
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
Scale3DMin
Type: Object.Vector
Range for tweaks to DrawScale3D.
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
ScaleMax
Type: float
Default value: 1.0
ScaleMin
Type: float
Range for tweaks to DrawScale.
Default value: 1.0
Property group 'StaticMeshSettings'
CollisionType
Type: Actor.ECollisionType
Settings that you want to apply to all static meshes that get placed.
Default value: COLLIDE_BlockWeapons