I'm a doctor, not a mechanic

UE3:TeamInfo (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Actor >> Info >> ReplicationInfo >> TeamInfo
Package: 
Engine
Direct subclass:
UTTeamInfo
This class in other games:
RTNP, U1, UT, U2XMP, UT2003, UE2Runtime, U2, UT2004, UDK

TeamInfo. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Score[edit]

Type: float

Modifiers: databinding


Size[edit]

Type: int

Modifiers: databinding

number of players on this team in the level

TeamColor[edit]

Type: Object.Color

Modifiers: databinding


Default value:

Member Value
A 255
B 64
G 64
R 255

TeamIndex[edit]

Type: int

Modifiers: databinding, repnotify


Default value: -1

TeamName[edit]

Type: string

Modifiers: databinding, localized


Default value: "Team"

Default values[edit]

Property Value
NetUpdateFrequency 2.0
TickGroup TG_DuringAsyncWork

Functions[edit]

Native functions[edit]

GetTeamNum[edit]

simulated native function byte GetTeamNum ()

Overrides: Actor.GetTeamNum


Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


ReplicatedEvent[edit]

simulated event ReplicatedEvent (name VarName)

Overrides: Actor.ReplicatedEvent


Other instance functions[edit]

AddToTeam[edit]

function bool AddToTeam (Controller Other)


GetHUDColor[edit]

simulated function Object.Color GetHUDColor ()


GetHumanReadableName[edit]

simulated function string GetHumanReadableName ()

Overrides: Actor.GetHumanReadableName


GetTextColor[edit]

function Object.Color GetTextColor ()


RemoveFromTeam[edit]

function RemoveFromTeam (Controller Other)