Always snap to grid
UE3:Texture2DDynamic (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
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Properties
bIsResolveTarget
Type: bool
Modifiers: native, transient
Whether the texture can be used as a resolve target.
Format
Type: Texture.EPixelFormat
Modifiers: native, transient
The format of the texture.
NumMips
Type: int
Modifiers: native, transient
The number of mip-maps in the texture.
SizeX
Type: int
Modifiers: native, transient
The width of the texture.
SizeY
Type: int
Modifiers: native, transient
The height of the texture.
Default values
Property | Value |
---|---|
NeverStream | True |
Functions
Static native functions
Create
static native noexport final function Texture2DDynamic Create (int InSizeX, int InSizeY, optional Texture.EPixelFormat InFormat, optional bool InIsResolveTarget)
Native functions
Init
native final function Init (int InSizeX, int InSizeY, optional Texture.EPixelFormat InFormat, optional bool InIsResolveTarget)
Initializes the texture with 1 mip-level and creates the render resource.
Parameters:
- InSizeX - Width of the texture, in texels
- InSizeY - Height of the texture, in texels
- InFormat - Format of the texture, defaults to PF_A8R8G8B8
- InIsResolveTarget - Whether the texture can be used as a resolve target