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UE3:Texture2DDynamic (UDK)

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UDK Object >> Surface >> Texture >> Texture2DDynamic
Package: 
Engine


Properties

bIsResolveTarget

Type: bool

Modifiers: native, transient

Whether the texture can be used as a resolve target.

Format

Type: Texture.EPixelFormat

Modifiers: native, transient

The format of the texture.

NumMips

Type: int

Modifiers: native, transient

The number of mip-maps in the texture.

SizeX

Type: int

Modifiers: native, transient

The width of the texture.

SizeY

Type: int

Modifiers: native, transient

The height of the texture.

Default values

Property Value
NeverStream True

Functions

Static native functions

Create

static native noexport final function Texture2DDynamic Create (int InSizeX, int InSizeY, optional Texture.EPixelFormat InFormat, optional bool InIsResolveTarget)

Creates and initializes a new Texture2DDynamic with the requested settings

Native functions

Init

native final function Init (int InSizeX, int InSizeY, optional Texture.EPixelFormat InFormat, optional bool InIsResolveTarget)

Initializes the texture with 1 mip-level and creates the render resource.

Parameters:

  • InSizeX - Width of the texture, in texels
  • InSizeY - Height of the texture, in texels
  • InFormat - Format of the texture, defaults to PF_A8R8G8B8
  • InIsResolveTarget - Whether the texture can be used as a resolve target