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UE3:TextureMovie (UT3)
Contents
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TextureMovie Movie texture support base class.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'TextureMovie'
AddressX
Type: Texture.TextureAddress
The addressing mode to use for the X axis.
AddressY
Type: Texture.TextureAddress
The addressing mode to use for the Y axis.
AutoPlay
Type: bool
Whether the movie should automatically start playing when it is loaded.
Default value: True
Looping
Type: bool
Whether the movie should loop when it reaches the end.
Default value: True
MovieStreamSource
Type: EMovieStreamSource
Select streaming movie from memory or from file for playback
Internal variables
Data
Type: Object.UntypedBulkData_Mirror{FByteBulkData}
Modifiers: native, const
Raw compressed data as imported.
Decoder
Type: CodecMovie
Modifiers: const, transient
Instance of decoder.
DecoderClass
Type: class<CodecMovie>
Modifiers: const
Class type of Decoder that will be used to decode Data.
Default value: Class'Engine.CodecMovieFallback'
Format
Type: Texture.EPixelFormat
Modifiers: const
The format of the texture data.
Paused
Type: bool
Modifiers: const
Whether the movie is currently paused.
ReleaseCodecFence
Type: pointer{FRenderCommandFence}
Modifiers: native, const, transient
Set in order to synchronize codec access to this movie texture resource from the render thread
SizeX
Type: int
Modifiers: const
The width of the texture.
SizeY
Type: int
Modifiers: const
The height of the texture.
Stopped
Type: bool
Modifiers: const
Whether the movie is currently stopped.
Default value: True
Default values
Property | Value |
---|---|
NeverStream | True |
Enums
EMovieStreamSource
Select streaming movie from memory or from file for playback
- MovieStream_File
- stream directly from file
- MovieStream_Memory
- load movie contents to memory
Native functions
Pause
Pauses the movie.
Play
Plays the movie and also unpauses.
Stop
Stops movie playback.