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UE3:TextureRenderTarget2D (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> Surface >> Texture >> TextureRenderTarget >> TextureRenderTarget2D |
- Package:
- Engine
- Direct subclass:
- ScriptedTexture
- This class in other games:
- UDK
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TextureRenderTarget2D
2D render target texture resource. This can be used as a target for rendering as well as rendered as a regular 2D texture resource.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'TextureRenderTarget2D'
AddressX
Type: Texture.TextureAddress
The addressing mode to use for the X axis.
AddressY
Type: Texture.TextureAddress
The addressing mode to use for the Y axis.
SizeX
Type: int
Modifiers: const
The width of the texture.
SizeY
Type: int
Modifiers: const
The height of the texture.
Internal variables
ClearColor
Type: Object.LinearColor
Modifiers: const
the color the texture is cleared to
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 0.0 |
G | 1.0 |
R | 0.0 |
Format
Type: Texture.EPixelFormat
Modifiers: const
The format of the texture data.
Default value: PF_A8R8G8B8
Static native functions
Create
static native noexport final function TextureRenderTarget2D Create (int InSizeX, int InSizeY, optional Texture.EPixelFormat InFormat, optional Object.LinearColor InClearColor, optional bool bOnlyRenderOnce)
creates and initializes a new TextureRenderTarget2D with the requested settings