Always snap to grid
UE3:Texture enums (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
- Texture enums in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Enums
EPixelFormat
- PF_Unknown
- PF_A32B32G32R32F
- PF_A8R8G8B8
- PF_G8
- PF_G16
- PF_DXT1
- PF_DXT3
- PF_DXT5
- PF_UYVY
- PF_FloatRGB
- A RGB FP format with platform-specific implementation, for use with render targets
- PF_FloatRGBA
- A RGBA FP format with platform-specific implementation, for use with render targets
- PF_DepthStencil
- A depth+stencil format with platform-specific implementation, for use with render targets
- PF_ShadowDepth
- A depth format with platform-specific implementation, for use with render targets
- PF_FilteredShadowDepth
- A depth format with platform-specific implementation, that can be filtered by hardware
- PF_R32F
- PF_G16R16
- PF_G16R16F
- PF_G16R16F_FILTER
- PF_G32R32F
- PF_A2B10G10R10
- PF_A16B16G16R16
- PF_D24
- PF_R16F
- PF_R16F_FILTER
- PF_BC5
- PF_V8U8
TextureAddress
- TA_Wrap
- TA_Clamp
- TA_Mirror
TextureCompressionSettings
- TC_Default
- TC_Normalmap
- TC_Displacementmap
- TC_NormalmapAlpha
- TC_Grayscale
- TC_HighDynamicRange
- TC_OneBitAlpha
- TC_NormalmapUncompressed
- TC_NormalmapBC5
TextureFilter
- TF_Nearest
- TF_Linear
TextureGroup
- TEXTUREGROUP_World
- TEXTUREGROUP_WorldNormalMap
- TEXTUREGROUP_WorldSpecular
- TEXTUREGROUP_Character
- TEXTUREGROUP_CharacterNormalMap
- TEXTUREGROUP_CharacterSpecular
- TEXTUREGROUP_Weapon
- TEXTUREGROUP_WeaponNormalMap
- TEXTUREGROUP_WeaponSpecular
- TEXTUREGROUP_Vehicle
- TEXTUREGROUP_VehicleNormalMap
- TEXTUREGROUP_VehicleSpecular
- TEXTUREGROUP_Cinematic
- TEXTUREGROUP_Effects
- TEXTUREGROUP_EffectsNotFiltered
- TEXTUREGROUP_Skybox
- TEXTUREGROUP_UI
- TEXTUREGROUP_LightAndShadowMap
- TEXTUREGROUP_RenderTarget