Gah - a solution with more questions. – EntropicLqd
UE3:UIAction_ActivateState (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_ChangeState >> UIAction_ActivateState |
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This action changes (or appends) the UIState specified by NewState for the widgets associated with the Target variable link.
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Default values[edit]
Property | Value |
---|---|
ObjName | "Activate UI State" |