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UE3:UIAction_ChangeState (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_ChangeState |
- Package:
- Engine
- Direct subclasses:
- UIAction_ActivateState, UIAction_DeactivateState
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Base class for actions that change widget states.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'UIAction_ChangeState'[edit]
StateType[edit]
If not target state is specified, then the first State in the target widget's InactiveStates array that has this class will be activated
TargetState[edit]
Type: UIState
(Optional) the state that should be activated by this action. Useful when a widget contains more than one instance of a particular state class in its InactiveStates array (such as a focused state, and a specialized version of the focused state)
Internal variables[edit]
bStateChangeFailed[edit]
Type: bool
Determines whether this action was successfully executed. Should be set by the handler function for this action.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bAutoActivateOutputLinks | False | ||||
bAutoTargetOwner | True | ||||
bCallHandler | False | ||||
ObjClassVersion | 5 | ||||
OutputLinks[0] |
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OutputLinks[1] |
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