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UE3:UIAction_ChangeState (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_ChangeState
Package: 
Engine
Direct subclasses:
UIAction_ActivateState, UIAction_DeactivateState

Base class for actions that change widget states.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UIAction_ChangeState'[edit]

StateType[edit]

Type: class<UIState>

If not target state is specified, then the first State in the target widget's InactiveStates array that has this class will be activated

TargetState[edit]

Type: UIState

(Optional) the state that should be activated by this action. Useful when a widget contains more than one instance of a particular state class in its InactiveStates array (such as a focused state, and a specialized version of the focused state)

Internal variables[edit]

bStateChangeFailed[edit]

Type: bool

Determines whether this action was successfully executed. Should be set by the handler function for this action.

Default values[edit]

Property Value
bAutoActivateOutputLinks False
bAutoTargetOwner True
bCallHandler False
ObjClassVersion 5
OutputLinks[0]
Member Value
LinkDesc "Successful"
OutputLinks[1]
Member Value
LinkDesc "Failed"