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UE3:UIAction_PlaySound (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlaySound >> UIAction_PlaySound
Package: 
Engine

This class allows the PlaySound action to be used in the UI. The only change in this class is to force the Target array to be a player variable.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
ObjName "Play Sound UI"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Player'

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor