There is no spoon
UE3:UIAction_PlaySound (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlaySound >> UIAction_PlaySound |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This class allows the PlaySound action to be used in the UI. The only change in this class is to force the Target array to be a player variable.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
ObjName | "Play Sound UI" | ||||
VariableLinks[0] |
|
Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor