Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SeqAct_PlaySound (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlaySound |
- Package:
- Engine
- Direct subclass:
- UIAction_PlaySound
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_PlaySound'[edit]
bSuppressSubtitles[edit]
Type: bool
TRUE to suppress display of any subtitles the soundcue may have. FALSE for normal subtitle behavior.
ExtraDelay[edit]
Type: float
Additional dead space to append to SoundDuration
FadeInTime[edit]
Type: float
Time taken for sound to fade in when action is activated.
FadeOutTime[edit]
Type: float
Time take for sound to fade out when Stop input is fired.
PitchMultiplier[edit]
Type: float
Pitch multiplier propagated to audio component
Default value: 1.0
PlaySound[edit]
Type: SoundCue
Sound cue to play on the targeted actor(s)
VolumeMultiplier[edit]
Type: float
Volume multiplier propagated to audio component
Default value: 1.0
Internal variables[edit]
bStopped[edit]
Type: bool
Modifiers: transient
Was this sound stopped?
SoundDuration[edit]
Type: float
Modifiers: transient
Remaining duration of sound, for timing activation of 'Finished' output
Default values[edit]
Property | Value | ||||
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InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Sound" | ||||
ObjClassVersion | 2 | ||||
ObjName | "Play Sound" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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OutputLinks[2] |
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