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UE3:SeqAct_PlaySound (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlaySound
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_PlaySound'[edit]

bSuppressSubtitles[edit]

Type: bool

TRUE to suppress display of any subtitles the soundcue may have. FALSE for normal subtitle behavior.

ExtraDelay[edit]

Type: float

Additional dead space to append to SoundDuration

FadeInTime[edit]

Type: float

Time taken for sound to fade in when action is activated.

FadeOutTime[edit]

Type: float

Time take for sound to fade out when Stop input is fired.

PitchMultiplier[edit]

Type: float

Pitch multiplier propagated to audio component

Default value: 1.0

PlaySound[edit]

Type: SoundCue

Sound cue to play on the targeted actor(s)

VolumeMultiplier[edit]

Type: float

Volume multiplier propagated to audio component

Default value: 1.0

Internal variables[edit]

bStopped[edit]

Type: bool

Modifiers: transient

Was this sound stopped?

SoundDuration[edit]

Type: float

Modifiers: transient

Remaining duration of sound, for timing activation of 'Finished' output

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Play"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Sound"
ObjName "Play Sound"
OutputLinks[0]
Member Value
LinkDesc "Out"
OutputLinks[1]
Member Value
LinkDesc "Finished"
OutputLinks[2]
Member Value
LinkDesc "Stopped"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.