I don't need to test my programs. I have an error-correcting modem.

UE3:UIAction_PlaySound (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlaySound >> UIAction_PlaySound
Package: 
Engine

This class allows the PlaySound action to be used in the UI. The only change in this class is to force the Target array to be a player variable.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Default values

Property Value
ObjName "Play Sound UI"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Player'

Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor