Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UIAction_PublishValue (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_DataStore >> UIAction_PublishValue |
- Package:
- Engine
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This action instructs the owning widget to save its current value to the data store it's bound to.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Default values[edit]
Property | Value |
---|---|
ObjName | "Save Value" |
Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: UIAction.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor