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UE3:UIAction_PublishValue (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> UIAction >> UIAction_DataStore >> UIAction_PublishValue
Package: 
Engine

This action instructs the owning widget to save its current value to the data store it's bound to.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
ObjName "Save Value"

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: UIAction.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor