Mostly Harmless
UE3:UIComp_DrawComponents (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Component >> UIComponent >> UIComp_DrawComponents |
- Package:
- Engine
- Within class:
- UIObject
- Direct subclasses:
- UIComp_DrawImage, UIComp_DrawString
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 2004-2005 Epic Games, Inc. All Rights Reserved.
Added support for pulsing and fading the drawing components. It adds an UpdateFade() function that
will return the current fade value giving the deltatime. The child is responsible for called SetOpacity()
passing in whatever value is included. This is possibly a temporary solution
Properties[edit]
Property group 'Fading'[edit]
FadeAlpha[edit]
Type: float
Modifiers: transient
FadeTarget[edit]
Type: float
Modifiers: transient
FadeTime[edit]
Type: float
Modifiers: transient
FadeType[edit]
Type: EFadeType
Modifiers: transient
Where the fade is going
Internal variables[edit]
FadeRate[edit]
Type: float
Modifiers: transient
Used for pulsing. This is the rate at which it will occur
LastRenderTime[edit]
Type: float
Modifiers: transient
Used to create a delta for fading
Enums[edit]
EFadeType[edit]
- EFT_None
- No fading, Opacity will
- EFT_Fading
- Fading to a specific Alpha
- EFT_Pulsing
- Pulsing between Alpha 0.0 and FadeTarget
Delegates[edit]
OnFadeComplete[edit]
delegate OnFadeComplete (UIComp_DrawComponents Sender)
OnFadeComplete will be called as soon as the fade has been completed
Native functions[edit]
Fade[edit]
How Much Longer until we reach the target Alpha
Pulse[edit]
function final native Pulse (optional float MaxAlpha, optional float MinAlpha, optional float PulseRate)
ResetFade[edit]
function final native ResetFade ()