UE3:UIComp_DrawComponents (UDK)
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Object >> Component >> UIComponent >> UIComp_DrawComponents |
- Package:
- Engine
- Within class:
- UIObject
- Direct subclasses:
- UIComp_DrawImage, UIComp_DrawString
- This class in other games:
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+Added support for pulsing and fading the drawing components. It adds an UpdateFade() function that will return the current fade value giving the deltatime. The child is responsible for called SetOpacity() passing in whatever value is included. This is possibly a temporary solution
Properties
Property group 'Rendering'
FadeAlpha
Type: float
Modifiers: transient
FadeTarget
Type: float
Modifiers: transient
FadeTime
Type: float
Modifiers: transient
FadeType
Type: EFadeType
Modifiers: transient
Where the fade is going
Internal variables
FadeRate
Type: float
Modifiers: transient
Used for pulsing. This is the rate at which it will occur
LastRenderTime
Type: float
Modifiers: transient
Used to create a delta for fading
Enums
EFadeType
- EFT_None
- No fading, Opacity will
- EFT_Fading
- Fading to a specific Alpha
- EFT_Pulsing
- Pulsing between Alpha 0.0 and FadeTarget
Delegates
OnFadeComplete
delegate OnFadeComplete (UIComp_DrawComponents Sender)
OnFadeComplete will be called as soon as the fade has been completed
Native functions
Fade
How Much Longer until we reach the target Alpha
Pulse
function final native Pulse (optional float MaxAlpha, optional float MinAlpha, optional float PulseRate)
ResetFade
function final native ResetFade ()