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Difference between revisions of "UE3:UICond IsFocused (UDK)"

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m (1 revision: class descriptions for UDK January update (part 5))
 
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Latest revision as of 06:48, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UICond_IsFocused
Package: 
Engine

This conditional is used to branch based on whether some widget has focus.

Copyright 1998-2009 Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
ObjCategory "Focus"
ObjName "Is Focused"
OutputLinks[0]
Member Value
LinkDesc "True"
OutputLinks[1]
Member Value
LinkDesc "False"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"

Enums[edit]

ECondIsFocusedResultIndex[edit]

Used to ensure output link indices are synchronized between native and script.

ISFOCUSEDRESULT_True 
ISFOCUSEDRESULT_False 

Events[edit]

IsValidLevelSequenceObject[edit]

event bool IsValidLevelSequenceObject ()

Overrides: SequenceObject.IsValidLevelSequenceObject

Determines whether this class should be displayed in the list of available ops in the level kismet editor.

Returns:

TRUE if this sequence object should be available for use in the level kismet editor