I love the smell of UnrealEd crashing in the morning. – tarquin

UE3:UICond_IsFocused (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 06:24, 17 January 2010 by (Talk)

Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UICond_IsFocused
Package: 
Engine

This conditional is used to branch based on whether some widget has focus.

Copyright 1998-2009 Epic Games, Inc. All Rights Reserved

Default values

Property Value
ObjCategory "Focus"
ObjName "Is Focused"
OutputLinks[0]
Member Value
LinkDesc "True"
OutputLinks[1]
Member Value
LinkDesc "False"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"

Enums

ECondIsFocusedResultIndex

Used to ensure output link indices are synchronized between native and script.

ISFOCUSEDRESULT_True 
ISFOCUSEDRESULT_False 

Events

IsValidLevelSequenceObject

event bool IsValidLevelSequenceObject ()

Overrides: SequenceObject.IsValidLevelSequenceObject

Determines whether this class should be displayed in the list of available ops in the level kismet editor.

Returns:

TRUE if this sequence object should be available for use in the level kismet editor