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UE3:UICond_IsFocused (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UICond_IsFocused
Package: 
Engine

This conditional is used to branch based on whether some widget has focus.

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Default values

Property Value
ObjCategory "Focus"
ObjName "Is Focused"
OutputLinks[0]
Member Value
LinkDesc "True"
OutputLinks[1]
Member Value
LinkDesc "False"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Target"

Enums

ECondIsFocusedResultIndex

Used to ensure output link indices are synchronized between native and script.

ISFOCUSEDRESULT_True 
ISFOCUSEDRESULT_False 

Events

IsValidLevelSequenceObject

event bool IsValidLevelSequenceObject ()

Overrides: SequenceObject.IsValidLevelSequenceObject

(Description copied from SequenceObject.IsValidLevelSequenceObject)
Determines whether this class should be displayed in the list of available ops in the level kismet editor.

Returns:

TRUE if this sequence object should be available for use in the level kismet editor