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UE3:UICond_IsFocused (UDK)
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Revision as of 12:47, 6 November 2009 by (Talk)
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Object >> SequenceObject >> SequenceOp >> SequenceCondition >> UICond_IsFocused |
- Package:
- Engine
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This conditional is used to branch based on whether some widget has focus.
Copyright 1998-2009 Epic Games, Inc. All Rights Reserved
Default values
Property | Value | ||||||
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ObjCategory | "Focus" | ||||||
ObjName | "Is Focused" | ||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Enums
ECondIsFocusedResultIndex
Used to ensure output link indices are synchronized between native and script.
- ISFOCUSEDRESULT_True
- ISFOCUSEDRESULT_False
Events
IsValidLevelSequenceObject
event bool IsValidLevelSequenceObject ()
Overrides: SequenceObject.IsValidLevelSequenceObject
(Description copied from SequenceObject.IsValidLevelSequenceObject)
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor