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Difference between revisions of "UE3:UIContextMenu (UDK)"

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Latest revision as of 06:48, 17 January 2010

UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UIList >> UIContextMenu
Package: 
Engine
Implemented interfaces
UIDataStorePublisher
Known classes within UIContextMenu:
UIComp_ContextMenuListPresenter
This class in other games:
UT3

Displays a list of options for the user to choose from. Invoked when the user right-clicks on a widget which supports context menus, and the list of available options are context sensitive. Items can be either static (using static data providers) or modified at runtime.

Properties[edit]

bResolvePosition[edit]

Type: bool

Modifiers: transient, const

indicates that this context menu's position needs to be re-resolved during the next scene update

InvokingWidget[edit]

Type: UIObject

Modifiers: transient, const

the widget that invoked this context menu

MenuItems[edit]

Type: array<ContextMenuItem>

Modifiers: transient, const


Default values[edit]

Property Value
bEnableActiveCursorUpdates True
bEnableVerticalScrollbar False
bHidden True
bSingleClickSubmission True
bUpdateItemUnderCursor True
CellDataComponent UIComp_ContextMenuListPresenter'ContextMenuDataComponent'
Children[0] UIScrollbar'Engine.Default__UIContextMenu:VertScrollbarTemplate'
ColumnAutoSizeMode CELLAUTOSIZE_AdjustList
Position
Member Value
ScaleType[0] EVALPOS_PixelViewport
ScaleType[1] EVALPOS_PixelViewport
ScaleType[2] EVALPOS_PixelOwner
ScaleType[3] EVALPOS_PixelOwner
Value[2] 16.0
Value[3] 100.0
RowAutoSizeMode CELLAUTOSIZE_AdjustList
VerticalScrollbar UIScrollbar'Engine.Default__UIContextMenu:VertScrollbarTemplate'
WrapType LISTWRAP_Jump

Subobjects[edit]

ContextMenuDataComponent[edit]

Class: Engine.UIComp_ContextMenuListPresenter

Property Value
ListItemOverlay[0] UITexture'Engine.Default__UIContextMenu:ContextMenuDataComponent.NormalOverlayTemplate'
ListItemOverlay[1] UITexture'Engine.Default__UIContextMenu:ContextMenuDataComponent.ActiveOverlayTemplate'
ListItemOverlay[2] UITexture'Engine.Default__UIContextMenu:ContextMenuDataComponent.SelectionOverlayTemplate'
ListItemOverlay[3] UITexture'Engine.Default__UIContextMenu:ContextMenuDataComponent.HoverOverlayTemplate'

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UIList.WidgetEventComponent

No new values.

Enums[edit]

EContextMenuItemType[edit]

Different types of context menu items

CMIT_Normal 
A normal menu item
CMIT_Submenu 
A context menu item that has a submenu which is shown when the mouse is held over this menu item for a few seconds
CMIT_Separator 
Separates a group of context menu items
CMIT_Check 
Context menu item that supports a two states - on and off. State is represented by a check next to the item
CMIT_Radio 
Similar to CMIT_Check, except that only one menu item in a particular group can be selected at one time

Todo: ronp - determine how groups will be defined

Structs[edit]

ContextMenuItem[edit]

Modifiers: native, transient

Represents a single item in a context menu

Note: temporary; not sure if this struct will actually be used

UIContextMenu OwnerMenu 
pointer{struct FContextMenuItem} ParentItem 
EContextMenuItemType ItemType 
string ItemText 
int ItemId 

Default values:

Property Value
ItemId -1
ItemType CMIT_Normal

Functions[edit]

Native functions[edit]

Close[edit]

native final function bool Close (int PlayerIndex)

Closes this context menu.

Returns:

TRUE if the context menu closed successfully; FALSE if it didn't close (as a result of OnClose returning FALSE, for example)

IsActiveContextMenu[edit]

native final function bool IsActiveContextMenu () const

Returns TRUE if this context menu is the scene's currently active context menu.

Open[edit]

native final function bool Open (int PlayerIndex)

Opens this context menu. Called by the owning scene when a new context menu is activated.

Parameters:

  • PlayerIndex - the index of the player that triggered the context menu to be opened.

Returns:

TRUE if the context menu was successfully opened.

Events[edit]

ClearMenuItems[edit]

event bool ClearMenuItems (UIObject Widget)

Removes all context menu items from this context menu.

Parameters:

  • Widget - the widget that invoked this context menu

Returns:

TRUE if the operation was successful.

FindMenuItemIndex[edit]

event int FindMenuItemIndex (UIObject Widget, string ItemToFind)

Finds the location of a string in the context menu's array of items.

Parameters:

  • Widget - the widget that invoked this context menu
  • ItemToFind - the string to find

Returns:

the index for the specified value, or INDEX_NONE if it couldn't be found.

GetAllMenuItems[edit]

event bool GetAllMenuItems (UIObject Widget, out array<stringout_MenuItems)

Gets a list of the current context menu items strings.

Parameters:

  • Widget - the widget that invoked this context menu
  • out_MenuItems - receives the context menu item strings

Returns:

TRUE if the operation was successful.

GetMenuItem[edit]

event bool GetMenuItem (UIObject Widget, int IndexToGet, out string out_MenuItem)

Gets the value of the context menu item located at a specified position in the array.

Parameters:

  • Widget - the widget that invoked this context menu
  • IndexToGet - the index of the context menu item to get
  • out_MenuItem - receives the value of the context menu item text.

Returns:

TRUE if the value was successfully retrieved and copied to out_MenuItem.

InsertMenuItem[edit]

event bool InsertMenuItem (UIObject Widget, string Item, optional int InsertIndex, optional bool bAllowDuplicates)

Sets the text for a single context menu item.

Parameters:

  • Widget - the widget that invoked this context menu
  • Item - the text to add/insert to the context menu
  • InsertIndex - the location [in the list's items array] to insert the new menu item; if not specified, will be appended to the end of the array.
  • bAllowDuplicates - specify TRUE to allow multiple menu items with the same value; otherwise, the new value will not be added if an existing item has the same value.

Returns:

TRUE if the operation was successful.

RemoveMenuItem[edit]

event bool RemoveMenuItem (UIObject Widget, string ItemToRemove)

Removes a single menu item from the context menu.

Parameters:

  • Widget - the widget that invoked this context menu
  • ItemToRemove - the string that should be removed from the context menu

Returns:

TRUE if the value was successfully removed or didn't exist in the first place.

RemoveMenuItemAtIndex[edit]

event bool RemoveMenuItemAtIndex (UIObject Widget, int IndexToRemove)

Removes the context menu item located at a specified position in the array.

Parameters:

  • Widget - the widget that invoked this context menu
  • IndexToRemove - the index of the item that should be removed.

Returns:

TRUE if the value was successfully removed; FALSE if IndexToRemove wasn't valid or the value couldn't be removed.

SetMenuItems[edit]

event bool SetMenuItems (UIObject Widget, array<stringNewMenuItems, optional bool bClearExisting, optional int InsertIndex)

Sets the text that will be displayed in the context menu items.

Parameters:

  • Widget - the widget that invoked this context menu
  • NewMenuItems - the menu items to use in the context menu
  • bClearExisting - specify TRUE to clear any existing menu items; otherwise, the new items will be appended to the old
  • InsertIndex - the location [in the list's items array] to insert the new menu items at; only relevant if bClearExisting is FALSE

Returns:

TRUE if the operation was successful.