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UE3:UIEvent_CheckValueChanged (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_ValueChanged >> UIEvent_CheckValueChanged |
- Package:
- Engine
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This event is activated when a checkbox is checked or unchecked.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Note: native because C++ code activates this event
Default values[edit]
Property | Value | ||||||||||||
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ObjName | "Checkbox Value Changed" | ||||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[3] |
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Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: UIEvent.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor