Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UIEvent_ValueChanged (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_ValueChanged |
Contents
- Package:
- Engine
- Direct subclasses:
- UIEvent_CheckValueChanged, UIEvent_ComboboxValueChanged, UIEvent_ListIndexChanged, UIEvent_NumericOptionListValueChanged, UIEvent_OptionListValueChanged, UIEvent_ProgressBarValueChanged, UIEvent_SliderValueChanged, UIEvent_TextValueChanged
- This class in other games:
- UDK
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Base class for events which are activated when some widget that contains data changes the value of that data (checkboxes, editboxes, lists, etc.)
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Note: native because C++ code activates this event
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Value Changed" |
ObjName | "Value Changed" |