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UE3:UIEvent_ValueChanged (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_ValueChanged

Contents

Package: 
Engine
Direct subclasses:
UIEvent_CheckValueChanged, UIEvent_ComboboxValueChanged, UIEvent_ListIndexChanged, UIEvent_NumericOptionListValueChanged, UIEvent_OptionListValueChanged, UIEvent_ProgressBarValueChanged, UIEvent_SliderValueChanged, UIEvent_TextValueChanged
This class in other games:
UDK

Base class for events which are activated when some widget that contains data changes the value of that data (checkboxes, editboxes, lists, etc.)

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Note: native because C++ code activates this event

Default values[edit]

Property Value
ObjCategory "Value Changed"
ObjName "Value Changed"