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UE3:UIEvent_ListIndexChanged (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_ValueChanged >> UIEvent_ListIndexChanged
Package: 
Engine

This event is activated when the index of a UIList is changed.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved

Note: native because C++ code activates this event

Properties[edit]

CurrentIndex[edit]

Type: int

Modifiers: transient

the index that the UIList changed to

PreviousIndex[edit]

Type: int

Modifiers: transient

the index of the UIList before this event was called

Default values[edit]

Property Value
ObjName "List Index Changed"
VariableLinks[3]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "Old Index"
MaxVars 255
MinVars 1
PropertyName 'PreviousIndex'
VariableLinks[4]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "New Index"
MaxVars 255
MinVars 1
PropertyName 'CurrentIndex'

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: UIEvent.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor