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UE3:UIEvent_ProgressBarValueChanged (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_ValueChanged >> UIEvent_ProgressBarValueChanged
Package: 
Engine

This event is activated when the value of a UIProgressBar changes.

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Note: native because C++ code activates this event

Default values[edit]

Property Value
ObjName "ProgressBar Value Changed"
VariableLinks[3]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Value"
MaxVars 255
MinVars 1

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: UIEvent.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor