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UE3:UIEvent_ValueChanged (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_ValueChanged |
Contents
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Base class for events which are activated when some widget that contains data changes the value of that data (checkboxes, editboxes, lists, etc.)
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Note: native because C++ code activates this event
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Value Changed" |
ObjName | "Value Changed" |