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UE3:UIEvent_ListIndexChanged (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_ValueChanged >> UIEvent_ListIndexChanged |
- Package:
- Engine
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This event is activated when the index of a UIList is changed.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved
Note: native because C++ code activates this event
Properties
CurrentIndex
Type: int
Modifiers: transient
the index that the UIList changed to
PreviousIndex
Type: int
Modifiers: transient
the index of the UIList before this event was called
Default values
Property | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjName | "List Index Changed" | ||||||||||||||
VariableLinks[3] |
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VariableLinks[4] |
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Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: UIEvent.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor