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UE3:UIEvent_SceneActivated (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_Scene >> UIEvent_SceneActivated |
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This event is activated when a scene is opened.
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bInitialActivation[edit]
Type: bool
True if the scene has just been activated; FALSE if the scene is becoming active as a result of closing another scene.
Default values[edit]
Property | Value | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ObjClassVersion | 3 | ||||||||||||||||
ObjName | "Scene Opened" | ||||||||||||||||
ObjPosX | 48 | ||||||||||||||||
ObjPosY | 216 | ||||||||||||||||
VariableLinks[3] |
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Events[edit]
DeActivated[edit]
event DeActivated ()
Overrides: SequenceOp.Deactivated
Called when this event is deactivated.
This version disables all output links if the container scene is invalid or is no longer in the scene client's active scenes array.