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UE3:UIEvent_SceneActivated (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UIEvent >> UIEvent_Scene >> UIEvent_SceneActivated
Package: 
Engine
This class in other games:
UT3

This event is activated when a scene is opened.

Properties[edit]

bInitialActivation[edit]

Type: bool

True if the scene has just been activated; FALSE if the scene is becoming active as a result of closing another scene.

Default values[edit]

Property Value
ObjName "Scene Opened"
ObjPosX 48
ObjPosY 216
VariableLinks[3]
Member Value
bHidden True
bWriteable True
ExpectedType Class'Engine.SeqVar_Bool'
LinkDesc "Initial Activation"
PropertyName 'bInitialActivation'

Functions[edit]

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: UIEvent.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Events[edit]

DeActivated[edit]

event DeActivated ()

Overrides: SequenceOp.Deactivated

Called when this event is deactivated.

This version disables all output links if the container scene is invalid or is no longer in the scene client's active scenes array.