The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UIOptionListButton (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIButton >> UIOptionListButton |
- Package:
- Engine
- Within class:
- UIOptionListBase
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
A special button used by the UIOptionListBase class for incrementing or decrementing the current position of the list's label
Default values
Property | Value |
---|---|
PrivateFlags | 111 |
Subobjects
BackgroundImageTemplate
Class: Engine.UIComp_DrawImage
Inherits from: UIButton.BackgroundImageTemplate
No new values.
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UIButton.WidgetEventComponent
No new values.
Native functions
UpdateButtonState
native final function UpdateButtonState (optional int PlayerIndex)
Determines which states this button should be in based on the state of the owner UIOptionListBase and synchronizes to those states.
Parameters:
- PlayerIndex - the index of the player that generated the update; if not specified, states will be activated for all players that are eligible to generate input for this button.