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Difference between revisions of "UE3:UIPanel (UDK)"
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m (1 revision: class descriptions for UDK January update (part 6)) |
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Latest revision as of 06:50, 17 January 2010
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UIPanel |
- Package:
- Engine
- Direct subclass:
- ScriptConsoleEntry
- This class in other games:
- UT3
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Base class for all containers which need a background image.
Properties[edit]
Property group 'Appearance'[edit]
bEnforceClipping[edit]
Type: bool
If ture, this panel will clip anything that attempts to render outside of it's bounds
Property group 'Components'[edit]
BackgroundImageComponent[edit]
Type: UIComp_DrawImage
Modifiers: editinline, const
Component for rendering the background image
Default value: UIComp_DrawImage'PanelBackgroundTemplate'
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bSupportsPrimaryStyle | False | ||||||
PrimaryStyle |
|
Subobjects[edit]
PanelBackgroundTemplate[edit]
Class: Engine.UIComp_DrawImage
Property | Value | ||||
---|---|---|---|---|---|
ImageStyle |
|
||||
StyleResolverTag | 'Panel Background Style' |
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UIContainer.WidgetEventComponent
No new values.
Instance functions[edit]
SetBackgroundImage[edit]
final function SetBackgroundImage (Surface NewImage)
Changes the background image for this panel, creating the wrapper UITexture if necessary.
Parameters:
- NewImage - the new surface to use for this UIImage