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UE3:UISafeRegionPanel (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UISafeRegionPanel
Package: 
Engine
This class in other games:
UT3

Panel class that locks its position and size to match the safe region for the viewport.

Properties[edit]

Property group 'SafeRegion'[edit]

bForce4x3AspectRatio[edit]

Type: bool

If true, the panel will force the 4x3 Aspect Ratio

bPrimarySafeRegion[edit]

Type: bool


Default value: True

bUseFullRegionIn4x3[edit]

Type: bool


RegionPercentages[edit]

Type: float

Array size: ESafeRegionType

Modifiers: config, editinline

Holds a list of percentages that define each region

Default value, index 0: 0.9

Default value, index 1: 0.8

RegionType[edit]

Type: ESafeRegionType

This holds the type of region to create

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UIContainer.WidgetEventComponent

No new values.

Enums[edit]

ESafeRegionType[edit]

ESRT_FullRegion 
ESRT_TextSafeRegion