Cogito, ergo sum

UE3:UIState_Pressed (UT3)

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UT3 Object >> UIRoot >> UIState >> UIState_Pressed
Package: 
Engine
Implemented interfaces
UIEventContainer
This class in other games:
UDK

Activated when a widget that responds to mouse button clicks receives a button down event, and is deactivated when the widget receives the corresonding button up event.

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Note: native because C++ code activates this state