I'm a doctor, not a mechanic
UE3:UTActorFactoryAI (UDK)
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Object >> ActorFactory >> ActorFactoryAI >> UTActorFactoryAI |
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Properties[edit]
Property group 'UTActorFactoryAI'[edit]
bForceDeathmatchAI[edit]
Type: bool
bUseCompartment[edit]
Type: bool
Try and use physics hardware for this spawned object.
Default values[edit]
Property | Value |
---|---|
ControllerClass | Class'UTGame.UTBot' |
Events[edit]
PostCreateActor[edit]
simulated event PostCreateActor (Actor NewActor)
Overrides: ActorFactory.PostCreateActor
Initialize factory created bot