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Difference between revisions of "UE3:UTActorFactoryPickup (UDK)"

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{{UE3:UTActorFactoryPickup (UT3)}}
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{{infobox class
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| package = UTGame
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| parent1 = ActorFactory
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| parent2 = Object
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}}
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{{autogenerated}}
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creates a pickup (NOT pickup factory) in the world
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==Properties==
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===Property group 'UTActorFactoryPickup'===
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====InventoryClass====
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'''Type:''' [[class]]<{{cl|Inventory}}>
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<!-- enter variable description -->
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===Default values===
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{| class="list defaults"
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! Property
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! Value
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|-
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| {{tl|bPlaceable||ActorFactory}}
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| False
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|-
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| {{tl|NewActorClass||ActorFactory}}
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| [[Types#Class|Class]]'{{cl|UTDroppedPickup|UTGame}}'
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|}
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==Events==
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====PostCreateActor====
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{{code|simulated event '''PostCreateActor''' ({{cl|Actor}}&nbsp;'''NewActor''')}}
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'''Overrides:''' {{tl|PostCreateActor|ActorFactory}}
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Initialize factory created pickup

Revision as of 06:24, 17 January 2010

UDK Object >> ActorFactory >> UTActorFactoryPickup
Package: 
UTGame
This class in other games:
UT3

creates a pickup (NOT pickup factory) in the world

Properties

Property group 'UTActorFactoryPickup'

InventoryClass

Type: class<Inventory>


Default values

Property Value
bPlaceable False
NewActorClass Class'UTGame.UTDroppedPickup'

Events

PostCreateActor

simulated event PostCreateActor (Actor NewActor)

Overrides: ActorFactory.PostCreateActor

Initialize factory created pickup