Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTActorFactoryVehicle (UDK)
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Revision as of 05:52, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 7))
Object >> ActorFactory >> ActorFactoryVehicle >> UTActorFactoryVehicle |
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Properties[edit]
Property group 'UTActorFactoryVehicle'[edit]
bKeyVehicle[edit]
Type: bool
if set, force vehicle to be a key vehicle (displayed on map and considered more important by AI)
bTeamLocked[edit]
Type: bool
whether the vehicle starts out locked and can only be used by the owning team
Default value: True
TeamNum[edit]
Type: byte
the number of the team that may use this vehicle
Default values[edit]
Property | Value |
---|---|
VehicleClass | Class'UTGame.UTVehicle' |
Events[edit]
PostCreateActor[edit]
simulated event PostCreateActor (Actor NewActor)
Overrides: ActorFactory.PostCreateActor
Initialize factory created vehicle