Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTAmbientSoundComponent (UDK)
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Object >> Component >> ActorComponent >> AudioComponent >> UTAmbientSoundComponent |
Contents
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used for gameplay-relevant ambient sounds (e.g. weapon loading sounds)
Default values[edit]
Property | Value |
---|---|
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
OcclusionCheckInterval | 1.0 |
Events[edit]
OcclusionChanged[edit]
event OcclusionChanged (bool bNowOccluded)
Overrides: AudioComponent.OcclusionChanged
called when OcclusionCheckInterval > 0.0 and the occlusion status changes