UE3:UTAmbientSoundComponent (UDK)

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UDK Object >> Component >> ActorComponent >> AudioComponent >> UTAmbientSoundComponent
Package:
UTGame
This class in other games:

used for gameplay-relevant ambient sounds (e.g. weapon loading sounds)

Default values

Events

OcclusionChanged

event OcclusionChanged (bool bNowOccluded)

Overrides: AudioComponent.OcclusionChanged

called when OcclusionCheckInterval > 0.0 and the occlusion status changes