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UE3:UTAmbientSoundComponent (UDK)

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UDK Object >> Component >> ActorComponent >> AudioComponent >> UTAmbientSoundComponent
Package: 
UTGame
This class in other games:
UT3

used for gameplay-relevant ambient sounds (e.g. weapon loading sounds)

Default values[edit]

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True
OcclusionCheckInterval 1.0

Events[edit]

OcclusionChanged[edit]

event OcclusionChanged (bool bNowOccluded)

Overrides: AudioComponent.OcclusionChanged

called when OcclusionCheckInterval > 0.0 and the occlusion status changes