My program doesn't have bugs. It just develops random features.
UE3:UTAmbientSoundComponent (UDK)
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Object >> Component >> ActorComponent >> AudioComponent >> UTAmbientSoundComponent |
Contents
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used for gameplay-relevant ambient sounds (e.g. weapon loading sounds)
Default values
Property | Value |
---|---|
bShouldRemainActiveIfDropped | True |
bStopWhenOwnerDestroyed | True |
OcclusionCheckInterval | 1.0 |
Events
OcclusionChanged
event OcclusionChanged (bool bNowOccluded)
Overrides: AudioComponent.OcclusionChanged
called when OcclusionCheckInterval > 0.0 and the occlusion status changes