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UE3:UTAmmo_BioRifle (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTAmmoPickupFactory >> UTAmmo_BioRifle |
- Package:
- UTGame
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Default values[edit]
Property | Value |
---|---|
Components[5] | SpriteComponent'Sprite' |
Subobjects[edit]
AmmoMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.AmmoMeshComp
No new values.
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.BaseMeshComp
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTAmmoPickupFactory.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTAmmoPickupFactory.PathRenderer
No new values.
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTAmmoPickupFactory.PickupLightEnvironment
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Sprite | Texture2D'EngineResources.S_Inventory' |