My program doesn't have bugs. It just develops random features.
UE3:UTItemPickupFactory (UT3)
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTAmmoPickupFactory, UTArmorPickupFactory, UTHealthPickupFactory
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
PickupMessage[edit]
Type: string
Modifiers: localized
Human readable description when picked up.
PickupSound[edit]
Type: SoundCue
RespawnTime[edit]
Type: float
Default value: 30.0
Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
InventoryType | Class'UTGame.UTPickupInventory' |
MessageClass | Class'UTGame.UTPickupMessage' |
Subobjects[edit]
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTPickupFactory.BaseMeshComp
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTPickupFactory.CollisionCylinder
No new values.
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTPickupFactory.PathRenderer
No new values.
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTPickupFactory.PickupLightEnvironment
No new values.
Functions[edit]
Static functions[edit]
GetLocalString[edit]
Overrides: Actor.GetLocalString
Instance functions[edit]
BotDesireability[edit]
GetRespawnTime[edit]
Overrides: PickupFactory.GetRespawnTime
InitializePickup[edit]
Overrides: PickupFactory.InitializePickup
SetRespawn[edit]
Overrides: PickupFactory.SetRespawn
SpawnCopyFor[edit]
Overrides: PickupFactory.SpawnCopyFor
Give the benefit of this pickup to the recipient