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UE3:UTItemPickupFactory (UT3)

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UT3 Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory
Package: 
UTGame
Direct subclasses:
UTAmmoPickupFactory, UTArmorPickupFactory, UTHealthPickupFactory
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

PickupMessage[edit]

Type: string

Modifiers: localized

Human readable description when picked up.

PickupSound[edit]

Type: SoundCue


RespawnTime[edit]

Type: float


Default value: 30.0

Default values[edit]

Property Value
CollisionType COLLIDE_CustomDefault
InventoryType Class'UTGame.UTPickupInventory'
MessageClass Class'UTGame.UTPickupMessage'

Subobjects[edit]

BaseMeshComp[edit]

Class: Engine.StaticMeshComponent

Inherits from: UTPickupFactory.BaseMeshComp

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTPickupFactory.CollisionCylinder

No new values.

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTPickupFactory.PathRenderer

No new values.

PickupLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTPickupFactory.PickupLightEnvironment

No new values.

Functions[edit]

Static functions[edit]

GetLocalString[edit]

static function string GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: Actor.GetLocalString


Instance functions[edit]

BotDesireability[edit]

function float BotDesireability (Pawn P, Controller C)


GetRespawnTime[edit]

function float GetRespawnTime ()

Overrides: PickupFactory.GetRespawnTime


InitializePickup[edit]

simulated function InitializePickup ()

Overrides: PickupFactory.InitializePickup


SetRespawn[edit]

function SetRespawn ()

Overrides: PickupFactory.SetRespawn


SpawnCopyFor[edit]

function SpawnCopyFor (Pawn Recipient)

Overrides: PickupFactory.SpawnCopyFor

Give the benefit of this pickup to the recipient