There is no spoon
Difference between revisions of "UE3:UTAmmo FlakCannon (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
m (→Default values: AmmoAmount reduced to 8) |
||
Line 18: | Line 18: | ||
|- | |- | ||
| {{tl|AmmoAmount||UTAmmoPickupFactory}} | | {{tl|AmmoAmount||UTAmmoPickupFactory}} | ||
− | | | + | | 8 |
|- | |- | ||
| {{tl|MaxDesireability||PickupFactory}} | | {{tl|MaxDesireability||PickupFactory}} |
Latest revision as of 03:00, 16 August 2009
Object >> Actor >> NavigationPoint >> PickupFactory >> UTPickupFactory >> UTItemPickupFactory >> UTAmmoPickupFactory >> UTAmmo_FlakCannon |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
AmmoAmount | 8 |
MaxDesireability | 0.32 |
PickupMessage | "Flak Shells" |
PickupSound | SoundCue'A_Pickups.Ammo.Cue.A_Pickup_Ammo_Flak_Cue' |
TargetWeapon | Class'UTGame.UTWeap_FlakCannon' |
Subobjects[edit]
AmmoMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.AmmoMeshComp
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Scale | 2.0 | ||||||||
StaticMesh | StaticMesh'PICKUPS.Ammo_Flak.Mesh.S_Ammo_Flakcannon' | ||||||||
Translation |
|
BaseMeshComp[edit]
Class: Engine.StaticMeshComponent
Inherits from: UTAmmoPickupFactory.BaseMeshComp
No new values.
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTAmmoPickupFactory.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 14.4 |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: UTAmmoPickupFactory.PathRenderer
No new values.
PickupLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTAmmoPickupFactory.PickupLightEnvironment
No new values.