Mostly Harmless

UE3:UTAnimBlendBase (UT3)

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UT3 Object >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase
Package: 
UTGame
Direct subclasses:
UTAnimBlendByHoverboarding, UTAnimBlendByVehicle, UTAnimBlendByIdle, UTAnimBlendByPhysicsVolume, UTAnimBlendByWalkerState, UTAnimBlendByFall, UTAnimBlendByPhysics, UTAnimBlendByPosture, UTAnimBlendByTurnInPlace
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'Animation'

BlendTime

Type: float

How fast show a given child blend in.

Default value: 0.25

ChildBlendTimes

Type: array<float>

Also allow for Blend Overrides

Internal variables

SliderPosition

Type: float

Modifiers: const

slider position, for animtree editor

Native functions

GetAnimDuration

native final function float GetAnimDuration (int ChildIndex)

If child is an AnimNodeSequence, find its duration at current play rate.

GetBlendTime

native final function float GetBlendTime (int ChildIndex, optional bool bGetDefault)