Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTAnimBlendByFlying (UDK)"
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{{code|native function '''UpdateFlyingState''' ()}} | {{code|native function '''UpdateFlyingState''' ()}} | ||
− | + | Force an update of the flying state now. |
Revision as of 05:24, 17 January 2010
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByFlying |
Contents
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'UTAnimBlendByFlying'
EndingAnimName
Type: name
Does this pawn have a special end anim to play
Default value: 'Wings_Close'
StartingAnimName
Type: name
Does this pawn have a special start anim to play
Default value: 'Wings_Open'
Internal variables
bHasEndingAnim
Type: bool
bHasStartingAnim
Type: bool
FlyingDir
Type: AnimNodeAimOffset
Access to the aim offset controlling flight direction
FlyingMode
Type: UTAnimBlendBase
Access to the state of the flying animation
FlyingState
Type: EFlyingState
Modifiers: const
Pawn
Type: UTPawn
Access to the flying pawn
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bFixNumChildren | True | ||||||
Children[0] |
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Children[1] |
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Enums
EFlyingState
- Flying_NotFlying
- Flying_OpeningWings
- Flying_Flying
- Flying_ClosingWings
Native functions
UpdateFlyingState
native function UpdateFlyingState ()
Force an update of the flying state now.