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Difference between revisions of "UE3:UTAnimBlendByFlying (UDK)"

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m (1 revision: class descriptions for UDK January update (part 7))
 
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Latest revision as of 06:52, 17 January 2010

UDK Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByFlying
Package: 
UTGame


Properties[edit]

Property group 'UTAnimBlendByFlying'[edit]

EndingAnimName[edit]

Type: name

Does this pawn have a special end anim to play

Default value: 'Wings_Close'

StartingAnimName[edit]

Type: name

Does this pawn have a special start anim to play

Default value: 'Wings_Open'

Internal variables[edit]

bHasEndingAnim[edit]

Type: bool


bHasStartingAnim[edit]

Type: bool


FlyingDir[edit]

Type: AnimNodeAimOffset

Access to the aim offset controlling flight direction

FlyingMode[edit]

Type: UTAnimBlendBase

Access to the state of the flying animation

FlyingState[edit]

Type: EFlyingState

Modifiers: const


Pawn[edit]

Type: UTPawn

Access to the flying pawn

Default values[edit]

Property Value
bFixNumChildren True
Children[0]
Member Value
Name 'Not Flying'
Weight 0.8
Children[1]
Member Value
Name 'Flying'
Weight 0.2

Enums[edit]

EFlyingState[edit]

Flying_NotFlying 
Flying_OpeningWings 
Flying_Flying 
Flying_ClosingWings 

Native functions[edit]

UpdateFlyingState[edit]

native function UpdateFlyingState ()

Force an update of the flying state now.