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Difference between revisions of "UE3:UTAnimBlendByFlying (UDK)"
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Latest revision as of 05:52, 17 January 2010
Object >> AnimObject >> AnimNode >> AnimNodeBlendBase >> AnimNodeBlendList >> UTAnimBlendBase >> UTAnimBlendByFlying |
Contents
- Package:
- UTGame
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Properties[edit]
Property group 'UTAnimBlendByFlying'[edit]
EndingAnimName[edit]
Type: name
Does this pawn have a special end anim to play
Default value: 'Wings_Close'
StartingAnimName[edit]
Type: name
Does this pawn have a special start anim to play
Default value: 'Wings_Open'
Internal variables[edit]
bHasEndingAnim[edit]
Type: bool
bHasStartingAnim[edit]
Type: bool
FlyingDir[edit]
Type: AnimNodeAimOffset
Access to the aim offset controlling flight direction
FlyingMode[edit]
Type: UTAnimBlendBase
Access to the state of the flying animation
FlyingState[edit]
Type: EFlyingState
Modifiers: const
Pawn[edit]
Type: UTPawn
Access to the flying pawn
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bFixNumChildren | True | ||||||
Children[0] |
|
||||||
Children[1] |
|
Enums[edit]
EFlyingState[edit]
- Flying_NotFlying
- Flying_OpeningWings
- Flying_Flying
- Flying_ClosingWings
Native functions[edit]
UpdateFlyingState[edit]
native function UpdateFlyingState ()
Force an update of the flying state now.